Nem's Char Creation

Globetrotting 1930s pulp adventure in the classic Raiders vein with a developmental system of the GM's own design

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nemarsde
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Nem's Char Creation

Post by nemarsde »

I started out character creation by quickly picking two characters from existing pulp fiction, Professor Challenger from Sir Arthur Conan Doyle's The Lost World and Nathan Drake from Naughty Dog's Uncharted. I figured out their Desire and Dramatic Poles from a Hillfolk perspective.

The Professor
Desires acceptance
Loyalty vs Ambition

The Adventurer
Desires respect
Safety vs Adventure

As the other characters took shape, The Professor seemed more essential than The Adventurer and I developed him more. During session 0 though there was a nagging feeling at the back of my mind. Subconsciously I was heading in the same direction as in previous campaigns, and the character felt more Victorian than 1930s.

My inspiration, Professor Challenger, was a beastly but bullied (so somewhat sympathetic) academic who recruited the other characters to join him on an expedition everyone else thought ludicrous. Being utterly boorish yet fiercely loyal, was a defining trait of Challenger but I'd played that part in The Great Game and even Hongzhillik in Star Wars had a strong dose of it.

I needed a subtle rethink. After session 0 the only linchpins of The Professor were that he was controversial either in his scientific views or how he expressed them, was English, the son of hoteliers and studied at Cambridge. The rest was malleable. Could I find a different source of inspiration that would mesh with these and take the character's personality in a vital new direction? What direction should that be?

Our line-up of characters could be summed up as:
  • The Professor
  • The White Hunter
  • The Muscle
  • The Countess
  • The Reporter
  • The Millionaire Playboy
From a 1930s British perspective, these characters all had something in common. They were uncouth, even the glamorous Countess with her many lovers. By contrast, The Professor should be correct, buttoned-up, beyond reproach but he might still have a steely, sharp edge. Maybe this professor is less Brian Blessed and more Charles Dance? He wouldn't be Professor Challenger but he would be very challenging to play!
Professor Withers

Withers is a buttoned-up English gentleman who doesn't suffer fools gladly and has unshakable faith in his academic dogma.

Born Albert Withers to the family-owners of a luxury hotel in Mayfair, London, he grew up fascinated by the historical antiques and art that decorated the hotel. Before the war he studied archaeology at the University of London and was comissioned in the Royal Engineers in 1915, losing an eye to infection during operations along the Scheldt.

Post-war Withers completed his doctorate in prehistoric archaeology at Cambridge University before joining the council of the Royal Archaeological Institute. He's now best known for his controversial published work, The Antediluvian Hypothesis, expounding his theory that the Cradle of Civilisation has yet to be discovered and likely predates the Sumerians by thousands of years.

To this day his argument remains that Academia has found "merely the toe-clippings of history and mistaken it for the body", and he's scathingly critical of many renowned archaeologists whose conclusions are mathematically improbable and unscientific. As much as archaeology's fixation with Mesopotamia vexes him, he's always coldly precise and calm in retort.

A man in his fifties, Withers is still eager to undertake any expedition that might prove the age of existing archaeological finds or seek out new ones.

He's a tall, lean man with hawkish features and thin, greying fair hair. Clean shaven but for a neat moustache he's always well-groomed and dressed appropriately. His glass eye is old and slightly discoloured but has sentimental value, being an anniversary gift from his wife, Connie, made in Wiesbaden with a miniature compass in the reverse.
nemarsde
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Distilling

Post by nemarsde »

So, how have I described Withers so far?
  • Professor
  • Buttoned-up
  • English gentleman
  • Unshakable faith in own opinion
  • Doesn't suffer fools gladly
  • Archaeologist
  • Ex-Royal Engineer
  • Controversial
  • Scathingly critical
  • Coldly precise and calm
  • Eager to prove himself
  • Tall and lean
  • Hawkish
  • Well groomed
  • Glass eye compass
This is quite descriptive already, though not very succinct. Since we're designing for Bigby's new homebrew I'll need to distill further but into what?
nemarsde
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Homebrew

Post by nemarsde »

Here's what Bigby's system needs:
  • Bio. Name, background, maybe a picture or two
  • Attributes. 9 points allocated across six attributes*:
    1. Strength
    2. Agility
    3. Intellect
    4. Wits
    5. Presence
    6. Will
  • Skills. 18 points allocated across 12 skills*:
    1. Animals
    2. Antiquarian
    3. Athletics
    4. Combat
    5. Humanities
    6. Influence
    7. Observation
    8. Science
    9. Streetwise
    10. Skullduggery
    11. Survival
    12. Vehicles
  • Distinctions. Four distinct phrases that describe your character to another player:
    1. Their high concept
    2. Their trouble
    3. Possibly their gimmick/schtick/trademark
    4. Possibly their relationship to a specific (N)PC
    Every distinction should be a phrase that can be applied in three ways: As a fact about the character that is always true. As something that motivates and helps drive them forwards. As something that complicates and hinders their progress.
*At present I'm not sure what the lowest and highest scores are at character creation. Probably 0 to 3.
nemarsde
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All Done

Post by nemarsde »

Bigby had a spin at attributes and skills for the Professor. I'm happy with those so just four distinctions left with which to define the character. I think I can sum up my descriptors above in four phrases, so let's have a look....
Professor Withers
withers-ecu.jpg
  • High Concept: Scathingly Critical Professor of Prehistory
  • Trouble: I Must Prove My Antediluvian Hypothesis, Devil be Damned
  • Buttoned-Up English Sartorial Elegance; My Duty to Family Regrettably Extends to Cousin Langley
Attributes:
STRENGTH 1
AGILITY 0
INTELLECT 3
WITS 2
PRESENCE 1
WILL 2

Skills:
Animals 0
Antiquarian 3
Athletics 1
Combat 2
Humanities 2
Influence 1
Observation 1
Science 3
Streetwise 1
Skullduggery 0
Survival 2
Vehicles 2
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nemarsde
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Developments

Post by nemarsde »

One of the first developments to come from play is creating session keys, à la Lady Blackbird.

Key of the Unexpected Ally
I disparage Captain Montgomery for studying with the woolly-headed ninnies at Oxford but at least it's a distinguished university! I'll hit this key when I show my support for Montgomery (with a soupçon of scorn).

Key of the Professional Rival
The Countess has a reputation for securing treasures for high-paying private collectors. I'll hit this key when I besmirch or undermine her privateering from my pedestal of higher education!
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