Development: Urrlikon

War rages across the Galaxy. Both the brutal Galactic Empire and the desperate Rebel Alliance reel in the face of terrible losses. A tabletop RPG campaign set after the Battle of Yavin. Star Wars: Edge of the Empire (Fantasy Flight Games)

Moderator: Bigby

Locked
nemarsde
Regular
Posts: 340
Joined: 20 Jul 2007, 20:04
Location: UK
Contact:

Development: Urrlikon

Post by nemarsde »

Almost 20 sessions in, creation of a new character for Dark Tide was going to be dictated largely by what what would fit.

My back story would be lightweight, as always, and would have to segue with a reason to join the crew.

Pretty simple, so I decided to take a scattergun approach.

Create as many, varied character builds as came to mind, then whittle them down to the one easiest to slot into the existing story.

nemarsde
Regular
Posts: 340
Joined: 20 Jul 2007, 20:04
Location: UK
Contact:

Builds

Post by nemarsde »

Each build was made up of a species + career + spec combo that had particular synergy.

Building with 510 XP, I wasn't entirely sure any interesting synergies would exist, since species has less mechanical impact the more XP is spent on a character.

But I found some, and list them here as curios:

Trandoshan Doctor
Trandoshans have a reputation as bloodthirsty slavers. A saw-toothed reptiloid with a gentle bedside manner is a fun image, made all the more interesting by Trandoshans having regenerative powers that other species do not. There is synergy between Trandoshan's claws-enhanced Brawl attacks, Intellect and Medicine ranks, and the Doctor's Pressure Point and Anatomy Lessons Talents, that culminates in probably the best non-Force Brawl attacks in the game... that bypass Soak. No equipment needed.

Karkarodon Enforcer-Agitator
This is another natural weapon-enhanced Brawl attack build, using Karkarodon's bite. Streetwise ranks increase damage and Fearsome Talent forces engaged enemies to make a Fear check. The numerous Talent boosts to Coercion checks get really interesting when you add Agitator's Supreme Scathing Tirade Talent, that uses Coercion checks to inflict Strain damage and Setback dice on enemies as a manoeuvre. A sort of light appetiser pre-attack before you take your action. Karkarodons are shark-headed humanoids and I can't think of anything more intimidating than a black-eyed shark grin.

Gank Cyber Tech-Sharpshooter
Ganks get $5000 worth of cybernetics at the start, and Cyber Tech has Cyberneticist Talent that halves the price of cybernetics for 5 XP. So you can have a $10K cybernetic at start. Ironically, that 5 XP will probably cost you a characteristic increase anyway, so the net gain is nil but it does allow your starter character to have Implant Armour, increasing their Soak without having to increase their Brawn and a Retina Tracker to add automatic Advantages to Ranged-Heavy checks. Add Sharpshooter spec that has Talents for increasing damage, range bands and crit severity of Ranged-Heavy attacks and you have a sniper that can use a Medium Range carbine with Auto-Fire, out to Extreme Range. Gank faces are hidden behind their cybernetic respirators, so a touch of Mandalorian.

Gigoran Mechanic-Gunner
There are some species that have penalties to Mechanics checks. Gigorans are one of them, and they also have low base Intellect. In a switch-around to my previous builds, the aim here is anti-synergy. A Gigoran Mechanic will still have Mechanics as a career skill and can buy cheap ranks. Their Talents also improve the effectiveness of vehicle and starship repairs. The downside is, they also roll Mechanics with a Challenge (red) dice. That makes rolling actually worthwhile! Add the Gunner spec and you have a very capable turret-gunner for your starship. Synergy creeps in with Gigoran high base Brawn, allowing them to also wield portable-Gunnery weapons.

nemarsde
Regular
Posts: 340
Joined: 20 Jul 2007, 20:04
Location: UK
Contact:

Shortlisting

Post by nemarsde »

They were all solid builds but I wanted to be able to rejoin the story asap, with minimum contrivance.

The Gank and Karkarodon could have been former Underworld contacts of any one of the crew. The Gank would contribute Mechanics, some Medicine and long-range firepower. The Karkarodon didn't need any weapons, so would always be armed, and was strong in Coercion. But in the crew's time of greatest vulnerability, it didn't feel right that they'd bring someone sinister and unnerving on board, let alone someone downright scary.

The Trandoshan could be played wholesome but would be even more creepy because of it. Like the Karkarodon he would always be armed. He would have strong Knowledge skills, but not in Lore, and such a maxed out Medicine skill wouldn't be much use to the crew. If this game was Firefly, and the characters were constantly in danger of bleeding out, maybe, but player characters in FFG's Star Wars don't reach that point until 91+ in the Critical Table. And even then, some common equipment can reduce the difficulty of the Medicine check and add Boost dice.

So even before considering back story, I had narrowed down my options to the big white rug, the Gigoran.

The Gigoran would contribute Mechanics and Gunnery, and have a high Soak too. An all-round useful crew-mate that they wouldn't have to worry about too much. (Until they realise he always rolls Mechanics with a Challenge dice, anyway. :lol: )

A Gigoran does not look scary. It looks cuddly, even with a rotary cannon, which is no mean feat. Unlike Wookiees, Gigorans aren't prone to frenzy. Also unlike Wookiees, Gigorans use Vocoders to allow them to speak Galactic Basic.

I looked at the Gigoran and heard a synthetic voice in my head, as if I'd heard one speak before. But the Gigoran in Rogue: One (its sole appearance) doesn't speak and it was a while before I realised I was hearing Baymax from Big Hero 6, another big, white cuddly giant.

Gigoran Baymax. A lovable giant who exists to help others. Who is fascinating by technology, even though he's ponderous and has sausage-fingers. This would be a character with heart, who the crew could instinctively trust, who could be slipped into the story with the least fuss.

Based on the Gigoran entry on Wookieepedia, an anti-slavery/insurgent back story wrote itself without any finessing.

All I needed was a name.

Turret-gunner. Rotary cannon. Anti-aircraft. The Swiss anti-aircraft artillery manufacturer Oerlikon sprang to mind.

In good old Star Wars fashion, I took the real world name and tweaked it, to give a name with a subliminal meaning:

Urrlikon, or Urrly for short

Locked